Differentiating members of the red team from members of the blue team currently requires some creative indicators, but these indicators all have drawbacks. Anything that floats above a character's head will reveal their position, which makes stealth gameplay impossible. An indicator around the character's feet cannot be seen if the character is shooting through a window.
I know there's a direct aversion to changing the appearance of character meshes, but for fast-paced team games, I think Crayta could benefit from having a standardized way of representing your team on your character mesh. Here are a couple of ideas:
- Designate small parts of each outfit to be recolored to match your team color. There should be some consistency between outfits so that an opponent's team color can be easily identified even when the player is not familiar with the outfit on his opponent.
- Have characters wear colored vests which clearly indicate their team color, and which are clearly not part of their standard outfit. In my hometown, we called them "jerseys", but the internet seems to call them "pinnies" or "scrimmage vests". Everyone would know that this is not part of the user's customization choices, and the user's chosen outfit would still be mostly visible.
- Have characters wear colored arm bands. Similar to the the vests, the user's chosen outfit would remain mostly visible. The major drawback here is that red arm bands may be associated with certain (generally undesirable) factions in global history.
Whatever is the case, I really hope it doesn't get locked to very specific colors. I hope to have more team options than just red and blue, so creator-chosen colors would be very welcome.
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