Better mouse controls for the advanced editor
Mouse controls are important when it comes to 3d space, and it's sad to see that Crayta has kind of fallen flat on that regard. A few mouse control systems I would like in place in the advanced editor would be:
Hold scroll wheel to pan
Relatively simple, holding the mouse scroll wheel should pan it along it's local transform.
Scroll in/out to zoom
Again, very simple, scrolling in/out should move the camera forward and backward along it's local transform
Hold alt+rmb to orbit
This one is a bit more niche, but important nonetheless, holding alt and right click at the same time and moving the mouse should orbit whatever object the mouse was aiming at when it started orbiting.
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I second this one. Orbit I think is the most important tool in being able to navigate a level quickly, that and the ability to use the scroll wheel to zoom in and out.
I'd recommend looking at the controls for navigating 3d space from sketchup.
I'm finding the advanced editor really hard to move around in without some of extra controls.
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In addition to those suggested, WASD should be on the world XZ axis, not connected to the camera's axis.
The current implementation feels like it was designed for controllers, with m/kb being an afterthought. I understand the devs wanted players to be able to create with controllers, but that doesn't mean we should nerf m/kb.
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What I would love to see is a right clicking option to quickly use the most important features. Like simulate on/off or visible on/off
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May be niche but it would be nice to see option to say you are using a trackpad. I often grab 10m using just a trackpad and having some support for that would be great. It is a bit like 'twister' right now.
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