Asset importing is obviously going to be a very important step for Crayta, but I'm actually much more interested in an integrated environment that also allows me to create all the assets. Until either of those things is figured out I believe there is some (relatively) low hanging fruit to be picked by allowing creators to scale meshes, both voxel meshes and regular asset meshes.
Obviously scaling regular meshes will allow people to reuse them in different ways according to their needs. Like a tiny toy plane or a giant tree. Scaling voxel meshes will allow people to create their own assets as voxels and then scale them down or up to the size they need. For example, I could grab THE BABY and scale it down to actual baby size and have a somewhat highly detailed asset. It would also allow me to create voxel guns, armour, etc, and scale them down so they can be gripped by the player. Of course, if performance and resources become an issue you could limit the scale factor.
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